Frontier AI EvalsSign up
CODING.TXT - Notepad

Pick a corner of engineering where correctness is hard to fake: GPU kernels, chip design, a codebase in an unfamiliar stack. Check that the result works and is actually better, and that the agent did not change or skip the tests to pass. Against a realistic baseline, most of what models write here is still slower, wrong or unfinished.

Benchmarks to know

  • KernelBench-Verified Stanford and Meta

    Against a realistic PyTorch baseline, no model's custom GPU kernels are reliably faster, and many quietly use more memory.

  • Vibe Code Bench Vals AI

    Build a whole web app from a plain-English spec, tested by clicking through it; no model passes every test.

  • CyberBench Vals AI

    Reproduce and patch real memory-safety bugs in open-source code; the best agent still fails about one in five.

  • FrontierSWE Proximal

    34 very hard projects with up to 20 hours of agent time each, like writing a Verilog simulator in Swift.

  • SlopCodeBench UW-Madison

    Agents extending their own code over many checkpoints pile up bloat; HumanLayer used it to measure slop.

  • GameCraft-Bench CUHK-Shenzhen and Tencent

    Agents build Godot games graded by replaying them; they run, but content depth trails even for the best.

  • Build-A-Chip-Bench ChipAgents and NVIDIA

    From a workload spec to a finished chip layout; most designs fail verification, and passing ones miss their targets.

  • GBA Eval Mechanize

    Write a Game Boy Advance emulator from scratch in 24 hours; the best renders games well but fails timers and audio.

  • Terminal-Bench 4.1 Stanford, Harbor and Laude Institute

    Expert jobs in a real terminal, from science to security; the best agents resolve about two thirds.

Bring an eval in this track, or in any other, on Saturday, December 5, 2026 at Cornell University.